The mirror

About the game
Who it's for
For ages 6-10
Groups
User skills
Cognitive Functions
Physical Fitness
Equipment needed
No equipment needed, just a safe space to play in.
How to play
Game variations
1
The leader chooses and performs a shape or image for their partner to mirror, holding it for as long as possible. The winner of that round is who holds it for longest.
2
Within a safe space divided in half the leader can move around their area with their partner mirroring their movements and direction of travel in their half. The leader must count to 3 to allow their partner time to mirror the action before performing the next movement.
3
Include objects such as a ball to be included in the actions or movements